Locked & Loaded, Part VII [Dicey Waters]
Departing Crinklesnoot Caverns, the group considers where they are, where they're going and how to get there, resolving to find Locke at all costs -- no matter how bogged down in the details they get.
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SPONSORS
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88riddles -- D20 inspired march and crafts! Visit 88riddles.etsy.com and use the code DICEPOP at checkout for 10% off!
Cosmopunk -- A D&D real play podcast! Find them at Cosmopunk.net
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CREDITS
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Patrick Brehm — @Pureriffery
Maeve — Matt Canavan, @CatManavan
Kalt — Ryan Mossbarger, @ryan_mossb
Bait — Colin Ketchen, @SoniColinK
Jedda — Taeemul "Chowder" Chowdhury, @taeemulchowdhury
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Created by Colin Ketchen, Josh Palumbo and Ryan Mossbarger
Editing by Matt Canavan and Colin Ketchen
Original Music and Sound Design by Colin Ketchen
Comments (1)
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Honestly, I can't say I didn't see the ship being controlled by undead coming. Because Ryan has made it very clear he would cast animate undead since the very beginning. The programing thing was BOUND to happen.
Wednesday Sep 22, 2021
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